Using Instructional Design Principles To
Amplify Learning On The World Wide WEB
Presented by Dr. Donn C. Ritchie and Bob Hoffman
Most educators in this country have heard about the World
Wide Web. Many have explored this
resource, and some are now publishing their own materials
for student access. Throughout the
brief history of the Web, the overriding educational
principle has been to view this resource as
a storehouse of information which provides unparalleled
avenues of research. The potential for
the Web, however, is greater. This article justifies
and describes instructional design principles
which can be used to transform Web material from simple
informational resources to a
powerful, instructional medium.
Rationale for Web-Based Instruction
The use of the World Wide Web is growing at an exponential
rate. Estimates range from an
increase of 6% (Wiggins, 1995) to 20% (Lemay, 1995) per
month. In addition to user traffic, the
creation of Web servers, Home Pages, and other digital
resources on the Web is similarly
expanding. This increase represents a tremendous potential
for educators, but the vast majority
of Web sites offer little more than semi-structured data.
Web pages have the potential to be more than a compendium
of information. When properly
structured, pages can guide users through a series of
instructional activities which present
information, afford practice, and provide feedback to
inform users of their strengths,
weaknesses, and suggestions for enrichment or remediation.
Developing methods and media to educate students from
a distance is not a new idea, and can be
traced in the United States back to 1892 at the University
of Wisconsin (Rumble, 1986).
Reasons for teaching students at a distance are varied,
but stem from both interests of the
learners as well as the logistics of operating educational
institutions. Most institutes of higher
education provide educational courses and resources to
an extremely wide audience who have a
profusion of needs and backgrounds, with many students
taking classes while working full-time
or part-time jobs and/or raising a family. As such, constituents
often have competing needs for
institutional resources in the form of attention, energy,
and time. Fortunately, many communities
and universities are currently undergoing changes in
their communication infrastructures which
allow them to provide information and instruction to
their students beyond traditional means.
Allowing students to access course information and instruction
on a flexible schedule through
telecommunications can help increase the sharing of information
and construction of knowledge.
If universities value their clients and their needs,
it behooves them to offer the best possible
instruction, in a highly accessible way, with the maximum
flexibility to meet individual needs.
In addition to providing students increased access, many
colleges and universities view the
provision of courses through telecommunications as a
way to help conserve limited resources.
In many areas, students drive to campus multiple times
each week. Problems encountered during
this mass migration include traffic congestion and parking
limitations, consumption of limited
campus and community resources, and increased pollution.
Acknowledging these problems,
many schools have implemented programs to encourage faculty,
staff, and students to reduce
their commuting by taking mass transit or joining car
pools. Supplying course material and
instruction to students at their homes helps reduce the
physical and environmental burdens
imposed by student travel.
Using these justifications, institutes of higher education
have explored a variety of methods to
offer instruction at a distance. In the past, these methods
have included satellite broadcast,
broad-band broadcasts, home-video courses, two-way compressed
video, audioconferencing,
text-based correspondence courses, and slow-scan television
broadcasts. Some universities
have also experimented with the Internet as a source
of instruction. With the public's new
interest in the World Wide Web as a medium, there will
undoubtedly be a rush to offer classes
using this format in the near future. Unfortunately,
few cogent examples of instruction using Web
pages exist today.
Instruction and the Internet
Instruction can be defined as a purposeful interaction
to increase a learner's knowledge or skills
in a specific, predetermined fashion. In this context,
simply publishing a World Wide Web page
with links to other pages or other digital sources does
not constitute instruction. Instructional
sequences usually include at least seven common elements:
motivating the learner, explaining
what is to be learned, helping the learner recall previous
knowledge, providing instructional
material, providing guidance and feedback, testing comprehension,
and providing enrichment or
remediation (Dick & Reiser, 1989). With forethought,
each of these events can be incorporated
in instruction designed to be delivered on the World
Wide Web.
Motivating the Learner
Because leaving a Web page is as easy as clicking the
mouse button, Web page designers have
focused much of their time identifying what attracts
and retains the attention of the casual
browser. The use of graphics, color, animation, and sound
have been used as external stimuli for
years to motivate learners, and all can be included in
Web pages. Some organizations highlight
Web pages with yearly, weekly, and even daily awards
for aesthetically pleasing, technically
innovative, and generally creative pages. Five of the
sites that offer awards are located at:
http://www.highfive.com/
http://wings.buffalo.edu/contest/
http://toocool.com/
http://www.capstudio.com/ippa/award.html
http://www.thoughtport.com/spinnwebe/features/awards.html
These examples provide new developers with easy access
to see what attracts and holds a
user's attention. It should be noted, however, that simply
adding color and graphics doesn't
ensure motivating pages. Like the use of multiple fonts
and styles when the Macintosh was first
introduced, excess is often counterproductive. Examples
of unattractive Web sites are also
legion. They can be found through general browsing or
by accessing specific locations that
compile this information, such as http://turnpike.net/metro/mirsky/Worst.html.
Identifying What is to be Learned
In most cases, it is important to let the learners know
early in a lesson what they will be
responsible for at the end of the instruction (unless
you are working with discovery learning).
This helps learners focus on those factors which the
instructor deems salient. With the tendency
of users to free associate while Web "surfing", and to
allow their attention (and learning) to be
drawn away from desired outcomes, this is a critical
component for instructional developers
designing for the Web. While it may be true that learning
often occurs serendipitously, without a
focus introduced through a listing of outcomes, users
may spend too much time in mindless Web
surfing.
Reminding Learners of Past Knowledge
Cognitive psychologists generally agree that for information
to be retained in long-term memory,
learners must construct a memory link between the new
information and some related
information already stored in long-term memory (Gagné,
1985). For instance, teaching
youngsters the rules of cricket can be accelerated by
reminding them of their baseball
knowledge first, then identifying the similarities and
differences between the two sports.
Web pages have an advantage over many other methods of
instruction because of the ability to
link multiple pages to any site. Multiple pages allow
learners with diverse backgrounds and
knowledge to choose the most salient link to remind them
of knowledge they previously learned
before new information is offered. In the preceding example,
links could be made to pages
describing sports in which teams run to bases (softball
or kickball), or in which balls are hit
with sticks (tennis or baseball). By identifying similarities
and differences between existing
knowledge and the knowledge to-be-learned, students more
quickly grasp relevant information.
Requiring Active Involvement
Most educators would agree that for learning to take place,
the learner must actively process
and make sense of available information. Generally speaking,
a more active learner will
integrate new knowledge more readily than a passive learner.
Unfortunately, active learning is
seldom required when learners access the Web. It's true
that a user makes decisions as to which
link to pursue, but too often users merely browse information
before jumping to another site.
How can we increase the possibility that learners actively
process information? One way is to
require them to develop an artifact of their learning.
Dodge (1995) summarizes eight specific
strategies based on work by Marzano (1992) that can be
assigned to ensure that learners
produce knowledge artifacts. These strategies include
requiring learners to either compare,
classify, induce, deduce, analyze errors, construct support,
make abstractions, or analyze
perspectives that they encounter in the course of their
Web searches.
Providing Guidance and Feedback
Guidance and feedback can be provided to users either
during their exploration of Web
materials or afterward by critiquing the artifacts of
their exploration. Since most educators have
critiqued products in hard copy or oral form (such as
reports, essays, tables, and other
knowledge representations), let's examine how online
guidance and feedback can be constructed
with the Web.
Most links on Web pages are shown by highlighted and underlined
text in which the text itself
serves as a descriptor for the topic of that link. Users
of Web pages will tell you, however, that
often these descriptors or the links they represent turn
out to be misleading or even irrelevant.
This may be partially due to the lack of relationship
denoted in the link's name or descriptor. A
more meaningful system would be to use words such as
"example," "non example,"
"justification," or "relationship" when teaching concepts
or principles; "definition," or
"mnemonic" when teaching facts; and "shortest path" or
"alternative path" when teaching a
procedure. These terms provide reasons for learners to
choose them based on the type of
information they will receive when they branch to those
sites.
A second method to provide both guidance and feedback
can occur when users are required to
make an informed choice among alternatives after engaging
a segment of instruction. If these
choices are designed to determine appropriate or inappropriate
responses by the learner, pages
linked to their answers can be used to either reinforce
the correct response or, if an incorrect
response is chosen, explain the rationale and guide the
user to a more appropriate answer or
other remediation.
A third, more complex method uses CGI (Common Gateway
Interface) codes to provide
learners with detailed information and alternative choices.
With CGI scripts, information
students place into online forms, radio buttons, or check
boxes can be compared to preset
answers in a database or text file. Feedback can provide
individual students with a deeper
explanation of their choices and active links which guide
them to additional information. CGI
scripts can also be written to capture variables from
students, hold them in database fields, and
access these fields at a later date. This not only allows
guidance and for more intelligent,
individualized feedback, but allows users to leave off
and pick up an extended instructional
sequence as their scheduling needs may require.
Testing
To ensure students have integrated the desired knowledge,
it is useful to assess their learning.
This can be done either on- or off-line, through objective
or subjective tests, or through
development of products or portfolios.
Online testing can be constructed with CGI scripts similar
to those described for guidance and
feedback in which information is gathered from students,
compared with established criteria in
text or database files, and assigning grades and/or providing
students with feedback. This can be
automated for objective tests, or saved in files for
instructor critique if more open-ended
questions are used.
Developing learning artifacts can also be done online
if students are provided with the
capabilities of constructing their own Web pages. For
example, they could be required to create
a WebQuest (Dodge, 1995). WebQuests are inquiry-oriented
activities in which players,
constrained by specific tasks, access the Web to acquire,
integrate, extend, or refine their
knowledge. The WebQuest itself usually includes an introduction
that sets the stage and
provides background information, a task that players
find doable and interesting, relevant
information sources accessed through Web links, a description
of how to accomplish the task,
guidance in how to organize the information, and a conclusion
to bring closure to their tasks.
Providing Enrichment and Remediation
The final step in many instructional programs provides
learners with either remediation (in
areas where comprehension is lacking) or enrichment (featuring
associated information which
extends or applies their knowledge). If online forms
are completed, CGI scripts can be coded to
provide this additional information to the learner directly
or via links to additional sources.
Because these scripts can be used to analyze users' levels
of comprehension, enrichment and
remediation can be formulated for specific individuals.
This process should help ensure that
learners receive relevant, specific information to match
their ability.
Summary
The emergence of the World Wide Web, with its easy-to-use
graphical interface, has drastically
altered the way in which people access information and
think about computers. Methods in
which we deliver and receive instruction may also be
on the brink of a new dimension.
Venturing into this new dimension, however, will require
thoughtful analysis and investigation
of how to use the Web's potential in concert with instructional
design principles. If these two
forces can be integrated, it may produce a distributed,
instructional medium with characteristics
unlike previous methods of distance learning.
DISCUSSION TIME
[You are now invited to go to the “DISCUSSION” area
of this
“WORKSHOP.” Go back one and simply “click” on
DISCUSSION. We
encourage you to participate with fellow conference
attendees and the
presenter.]
References
Dick W., & Reiser, R. (1989). Planning
effective instruction. Englewood Cliffs, NJ:
Prentice Hall.
Dodge, B. (1995). Some thoughts about
WebQuests. [On-line]. Available:
http://edweb.sdsu.edu/courses/EDTEC596/About_WebQuests.html
Gagné, E. D. (1985). The cognitive
psychology of school learning. Boston: Little, Brown
and Company.
Lemay, L. (1995). Teach yourself web
publishing with HTML. Indianapolis: SAMS
Publishing.
Marzano, R. J. (1992). A different
kind of classroom: Teaching with dimensions of
learning. Alexandria VA: Association
for Supervision and Curriculum Development.
Rumble, G. (1986). The planning and
management of distance education. London:
Croom Helm.
Wiggins, R. (1995). Growth of the Internet:
An overview of a complicated subject
[On-line]. Available: http://www.msu.edu/staff/rww/netgrow.html
Donn C. Ritchie, Ph.D., of the Department of Educational
Technology, San Diego State
University, San Diego, CA 92182-1182. E-mail: Donn.Ritchie@sdsu.edu
Bob Hoffman, M.A., of the Department of Educational Technology,
San Diego State
University, San Diego, CA 92182-1182. E-mail: Bob.Hoffman@sdsu.edu